The render target stores the image in the native orientation of the graphics API - bottom-up
on WebGL2, top-down on WebGPU - so the stored row order differs between the APIs. This is the
default. See the origin option of the RenderTarget constructor for guidance on which
origin to use.
The render target stores the image in the native orientation of the graphics API - bottom-up on WebGL2, top-down on WebGPU - so the stored row order differs between the APIs. This is the default. See the
originoption of the RenderTarget constructor for guidance on which origin to use.